🧠
NPC Memory
NPCs remember player actions and calculate attitude over time.
🕸️
Relationship Contagion
If A dislikes you, A's friends and their friends are affected too.
🚶
Crowd AI
Wander, browse shops, look around, stop, and detour — natural crowd behavior.
😠
Emotion Animation
One line sets speed, animator triggers, and blink rate automatically.
📜
AI Quest Generator
Player behavior patterns automatically generate contextual quests.
🕐
World Time
Shop open at 08:00, lunch at 12:00, thief at 02:00 — register in one line.
💬
Rumor System
Rumors mutate as they pass through NPCs, just like real gossip.