IAPManager (Stub)
IAPManager is a stub class for Unity IAP 5.3.0 integration.
Add the actual in-app purchasing package (com.unity.purchasing) and fill in the TODO comments.
Registration
Registered automatically by AchManagerInstaller, or manually:
public class MyInstaller : AchManagerInstaller
{
public override void Install(IServiceBuilder builder)
{
builder.Register<IAPManager>();
}
}
API
var iap = ServiceLocator.Get<IAPManager>();
// Initialize IAP (call once during game bootstrap)
await iap.Initialize();
// Purchase a product
await iap.PurchaseAsync("com.mygame.coins_100");
// Process pending/deferred transactions
await iap.GetPendingListAsync();
Implementation
Once the purchasing package is installed, fill in the TODOs:
public class IAPManager : IManager
{
public Task Initialize()
{
// TODO: UnityPurchasing.InitializeAsync(...)
return Task.CompletedTask;
}
public Task PurchaseAsync(string productId)
{
// TODO: IStoreController.InitiatePurchase(productId)
return Task.CompletedTask;
}
public Task GetPendingListAsync()
{
// TODO: Fetch and reprocess pending/deferred transactions
return Task.CompletedTask;
}
}
The Unity IAP package is
com.unity.purchasing. Install it via Package Manager.