PlayerManager & Player Data
PlayerManager stores typed containers that inherit from PlayerDataContainerBase<TKey, TValue>.
Creating a Container
using AchEngine.Player;
public class InventoryContainer : PlayerDataContainerBase<int, ItemData>
{
public InventoryContainer()
{
DataKey = nameof(InventoryContainer);
_dataDic = new Dictionary<int, ItemData>();
}
}
Register & Access
var pm = ServiceLocator.Get<PlayerManager>();
// Register
pm.AddContainer(new InventoryContainer());
// Access
var inv = pm.GetContainer<InventoryContainer>();
inv.Add(101, new ItemData { Id = 101, Name = "Sword" });
var sword = inv.GetInfo(101);
// Remove
pm.RemoveContainer<InventoryContainer>();
PlayerDataBase
Base class for individual data items. Includes an int Id field.
public class ItemData : PlayerDataBase
{
public string Name;
public int Quantity;
}
PlayerData
Basic player information struct.
var data = new PlayerData { Id = 1, Name = "Hero", Level = 10 };
Save & Load
Save functionality has been separated from PlayerManager and is now handled by SaveManager.
See the SaveManager documentation for details.